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Game info
AtariST

Amazing Spiderman

Amazing Spiderman
GenreAction Puzzle
DeveloperOxford Digital Enterprises
PublisherParagon Software
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
The Amazing Spider-Man is an action / puzzle platform video game developed by Oxford Digital Enterprises Ltd and published by Paragon Software Corporation in 1990 for the Amiga and later for the MS DOS, Commodore 64 and Atari ST.
 
Review
Amazing SpidermanSTORY / GAMEPLAY
Mary Jane, Spider-Man's love interest is kidnapped by a guy called Mysterio. Your mission is to rescue her by navigating through hostile environments and solve puzzles divided into separate acts. The game takes place inside the Rockwell Film Studios consisted of walls, platforms, traps, switches and adversaries. Significant progress can be made only if you can locate those switches that are necessary to proceed and you also have to avoid traps. Your goal is to reach Mysterio's lair at the executives' offices. To get there you will walk your way through many rooms, most of which are part of film studio sets specially laid out by Mysterio to make your task of locating Mary Jane even harder. At the beginning, the puzzles involve flipping switches and levers to free more switches and levers which will ultimately reveal a final exit, letting you into another themed section. Note that there are plenty of bad guys and mounted weapons (like complex laser matrix etc) too. Spider-Man can jump on platforms, swing, leap and stick to all the walls with the help of the strands of web that are released from his gloves. Having the ability to walk on walls and ceilings gives to this game a pleasant change compared to typical / traditional action puzzle games.
It's slow action though is on the side of this game. I mean, Spiderman walks so slow, that will get you several times frustrated. In any case, I thoroughly enjoyed playing this neat little puzzler!

GRAPHICS / SOUND
As with all 16bit versions, the game's graphics on the Atari ST version aren't exactly the best thing you've ever seen, but they do the job well. Although it sports up to 16 colors on screen, the details look cool, especially on the sprites and their animation. Sprites, although very small, are well animated but they move quite slow, making gameplay a bit boring at times, especially when you try several times to solve a puzzle (i.e. activate / re-activate certain buttons in order to proceed to the next screen).
The sound is fine, with a fine introductory sampled tune with several "Spiderman" and other vocals' mixing, though during gameplay there are only sound effects here. I would expect at least the introductory theme to continue play along your way (found only on the PC version)
 
Screenshots
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
 
Gameplay sample
 
Comparable platforms



16 colors
PC MS-DOS



16 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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